![sfv kage sfv kage](https://i.ytimg.com/vi/sgH7kRY5bqo/maxresdefault.jpg)
![sfv kage sfv kage](https://www.fightersgeneration.com/nf6/char/kage-sfv-story-artwork3.jpg)
It does function like Akuma’s version as it doesn’t have all that much forward range but it can hit several times depending on the strength of the punch button used. It’s a great anti-air and combo finisher, much like other Shoryukens out there. Kage also has the classic Shoryuken and, well, there’s nothing really to say about it. You can also do this while jumping and, if done close to the ground and with the right spacing, it’s a great way to crossup the opponent. In this respect, it reminds me on the light kick version of Dan’s Dankukyaku but with more juggle potential. It does travel really far but unsafe on block. Unlike the classic multiple hitting spinning kick other Shotos do, the Kurekijin is a powerful jumping spin kick that launches the opponent in the air, which Kage can juggle into for a combo. Yet, he has the shortest ranged fireball! I guess it’s useful in nullifying other projectiles and the EX version causes a crumple state.Īnother thing that Kage does much like Dan is his version of the classic Hurricane Kick, the Kurekijin. But at least it travels much farther than his grounded “regular” Hadoken! Kage’s Hadoken is kinda funny as it’s a point blank projectile with virtually no range! It’s like Dan’s in that sense, which is really strange that Kage is supposed to be the embodiment of the Satsui no Hado. Kage can also toss a horizontal fireball while jumping forward but will dissipate over some distance. He basically copies Akuma’s Shakunetsu Hadouken AKA Red Fireball as it’s a charged up fireball that can his several times. Basically, he’s kind of like Akuma and, well, Dan, frankly speaking. But they do have interesting twists and move variations that makes Kage more than just your garden variety Shoto. Yes, he’s generally a Shoto, a guy with a Fireball, Hurricane Kick and a Dragon Punch. The very least Capcom could’ve done was make him a little more distinct from Ryu/Evil Ryu! They did it with the Simba-Akuma hybrid (I call him SimbAkuma!) from Season 2!Įven though Kage looks a whole lot like Evil Ryu, Capcom did tweak him in some interesting ways to kind of make him his own character. But, really! Other than those two features, Kage is just Evil Ryu with a different name when it comes to design. Oh, you can futilely try to argue that it’s not by pointing out Kage has horns and a huge overbite. The first thing I have to discuss is his physical design, which can be summarized in two words: Evil Ryu. He’s definitely got some elements of Evil Ryu but he’s a little bit of Akuma from Street Fighter V, a little bit of Oni from Street Fighter IV and, strangely enough, some little sprinkles of Dan! The biggest question is: Is Kage any good? Well, here’s my review of the first Season 4 character, Kage!
![sfv kage sfv kage](https://i.ytimg.com/vi/l1ZYu_DuV3M/maxresdefault.jpg)
After I ranted and bemoaning Evil Ryu’s return, I eventually got Kage and tried him out for myself. I would also avoid buying stages with FM because there's a S1-3 Stage Pack DLC with 15 stages for $19.99, which is almost everything released so far except for the Capcom Cup stages.īut all that depends on where your priorities are.īut if you can't or don't want to spend real money, then go for Akuma.But looks can be deceiving. You can also be patient and wait for a sale (such as SFVAE, that comes with S1+S2, being on sale on PSN for $19.99 for the next few hours ), or for the prices to drop over time as new seasons are rolled out. If you can do so, my recommendation would be to use real money to buy the S2 season pass ($19.99) to get Akuma (along with Ed, Abigail, Menat, Zeku, and Kolin) and and/or S1 ($9.99), S3 ($29.99) season passes to complete your collection of characters. Save your fight money to buy something else, like a specific costume, or for Fighting Chance, that aren't worth spending real money on, because FM cannot be earned in any meaningful amounts after a certain point, and FM rewards for playing the game keep shrinking with each season.